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Ddt bloons td 6
Ddt bloons td 6











The Spike Storm ability from 2/4 spike factories can be a quite effective way to beat D.D.T.s as well, as it can (theoretically) pop up to 12 D.D.T. The 2/3 Spike Factory is also usable, but it would be better off placed in spots which allow the spikes to attack blimps but not bloons. It's advised to place this tower near or at the end to give it time to lay down the spiked balls/mines. 3/2 also does the trick, but 4/2 almost ensures a victory (Provided that the length of the stage is at least a medium length and is on the Flash version ). is the Spike Factory, preferably upgraded 4/2 to get the most out of it. Typically, one of the best towers to counter the D.D.T. (Such support can be Pop and Awe, Sabotage Supply Lines, etc.) Overclock Engineers and MIB Call to Arms are also very useful for TOTMG users. However, later rounds in CT can overrun TOTMGs without support. Maxed or semi-maxed TOTMGs/ TOTVMs can quickly destroy the D.D.T.s, despite the fact that D.D.T.s and Pink Bloons tend to outrun non-TOTMG Super Monkeys.Dart monkeys can make quick work of D.D.T.s if they are in Super Monkey Fan Club mode (requires an MIB on the Flash version, but can be done on the Mobile version without it, as D.D.T.s lack black and lead properties on Mobile).If you collect it, you can earn 17500+/33000+ cash from it! (Note: This glitch has been patched.) Bloon Traps work on D.D.T.s on mobile ONLY.Placing a Super Wide Funnel Bloonchipper with a x/2 village can shred the D.D.T.The bombs from Spectre can damage D.D.T.s (as they are able to pop Black bloons as of 1/22/15).It can be useful against D.D.T.s that come early in the round, before your Spike Factories have laid their spikes. This only works for a while, however, since the ability has to take time to recharge. x/4 Bomb Tower's ability, Moab Assassin, can take out an entire D.D.T.Note that some strategies are in both above and below sections. The strategies below are very expensive and require 4th tier upgrades, making it hard to do when capturing normal tiles. One could also consider having a couple 2/3 super monkeys on 'Strong' and a 3/x behind it to clear the ceramics.Ĭontested Territory D.D.T.s will gain more health and speed as the rounds progress, making some of the strategies above less effective. This is only recommended for later game grouped D.D.T. One or two 2/3 SM's under a x/2 Monkey Village, or having a x/4 Mortar to remove the camo from the D.D.T.s, will be able to take care of many grouped D.D.T.s. Super Monkeys are great to take care of any late game threats, even though they are expensive.Cleansing Foam, Submerge and Support, and Signal Flare will remove the camo property from D.D.T.s, though the D.D.T.'s appearance remains the same.This is an effective, yet cheap way to double your tower's time of damaging the D.D.T.s along with any other threat on the screen which also works in Contested Territory. By using the Sabotage Supply Lines ability from the 2/4 ninja, you can slow the D.D.T.s along with all MOABs and bloons on-screen to half speed for 15 seconds.In an optimal place only 2 or 3 of these are needed to get rid of the D.D.T, not counting the 6 Camo Regrowth Ceramic Bloon children that it spawns. However, where the path loops or curves sharply several 2/3 Monkey Apprentices might be able to take down a D.D.T. Monkey Apprentices are good at popping camo and black bloons, but they are no good on MOAB class bloons.However, it requires careful micro and can't handle large amounts of D.D.T.s 2/3 Dartling Guns can damage the D.D.T., because the Hydra Rockets have Depleted Bloontonium on it. A large number of well-controlled 2/2 Dartling Guns can do the trick, as long there are no bloons covering the view of the Dartling Guns, because the darts can only pierce up to 3 Bloons.due to Ninja Monkeys' massive popping power. A large amount of 4/2 Ninja Monkeys with an x/3 Monkey Village are capable of popping a D.D.T.If no such placements exist, spike storm the D.D.T.s as soon as they appear. The spike placement makes that the bloons won't get rid of all the spikes while any MOAB class bloons comes in. Place the spike factory where bloons cannot travel to very quickly, but where MOAB class bloons can. Spike Storm is capable of popping a D.D.T., but this might be sometimes unnecessary as another cheap way to destroy D.D.T.s is to use 2/3 Spike Factories.It needs a x/2 monkey village for Camo detection, though, and it cannot pop the ceramics inside. On Mobile, the 4/2 Bloonchipper deletes D.D.T.s with ease.Build a few MOAB Maulers for the early B.F.B.s, and Ninjas for the Ceramics.At the back, add an Arctic Wind (still within range of monkey village). Build around a 2/3 Monkey Village, placing seven or more MOAB Maulers and two or three 4/2 Ninja Monkeys within its vicinity.Strategies for BMC and BMCM General Strategies













Ddt bloons td 6